The game also autosaves as you go along with many save points. There is a “Choices” screen where you can explore the choices that you’ve made in the game and see how they’ve affected various events and relationships during your journey. While some choices just add flavor or even some fun, like picking your command code or choosing a replicator beverage, the player is often faced with moral choices and even a few moments that feel like no-win scenarios, adding some real emotional punch. However, Dramatic Labs has added its own “Beanie” narrative engine which allows for this complex choice-based narrative to play out of what ends up being the equivalent of a full season of Star Trek. Resurgence isn’t built to have cutting-edge graphics, although what it has is adequate, based on the popular Unreal Engine. Jara has to manage her way with some strong personalities (Dramatic Labs) Riker and have Jonathan Frakes add his special something to the game. The drama and stakes of the mission escalate as a mystery unfolds which ties into a fascinating but somewhat obscure civilization from Star Trek canon, which opened up the opportunity to include Captain William T. Coming along for the ride is one of the familiar faces of the game, Ambassador Spock, ably played by veteran voice actor Piotr Michael who really nails the cadence and style of Nimoy from the TNG era. The Resolute has been tasked with a diplomatic mission to solve a dispute between the Hotari and the Alydian, two new alien races created for the game who are well fleshed out with complicated backstories and unique designs and iconography. Broken into 40 “episodes” that can each take 10-20 minutes to play, the game features an excellent story cleverly tied into Star Trek lore. Resurgence is set one year after Star Trek: Nemesis on the science vessel USS Resolute.
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